RLYT (Binary Revolution LaYouT) - Wii format for layout (XML).RLAN (Revolution Layout AnimatioN) - Wii format for title animations (XML).TPL (Texture Palette Library) - Wii format for texture palettes (colours).BRLYT (Binary Revolution LaYouT) - Wii format for layout.
This folder contains the following sub folders inside it: Game Designers at CAPCOM made some excellent documents for Umbrella Chronicles on the Nintendo Wii! #capcomleaks #capcom #wii #ResidentEvil /GYcj4ItoxD- November 18, 2020 The Scenes folder looks like it used to contain Softimage XSI assets, but not all the files were copied over so much of the folders are sadly empty. These files are named like so:įor more information on other Wii File formats check out this post. This includes top down drawings of each of the maps with all the areas of interest mapped such as where to collect items. The design folder contains a bunch of game design document for Umbrella Chronicles! Including installing the Wii SDK, CodeWarrior and the CRI SDK Nice job! #capcomleaks #capcom #wii /ntSm1fp4dz- November 18, 2020 Got to hand it to them, the developers of Resident Evil Umbrella Chronicles had good documentation for how to get setup with the codebase.
This folder contains a tutorial for how to setup a development environment, including Wii SDK, CodeWarrior and CRI SDK for building the source code to Resident Evil Umbrella Chronicles! It is unclear if these were just used for the game box and manual or if they were also converted to textures for inside the game too. バイオ納品 - Bio delivery (Source code folder structure)Īs expected by the name this folder contains fonts used in the development of the game i TTF and TTC formats.design - design documents for the game (level layouts etc).bioUCリビルド手順 - build environment tutorial.System Volume Information - contains empty restore folders, probably due to unexpected hard drive disconnect causing corrupted files.$RECYCLE.BIN - created by Windows OS to hold deleted items (Empty folder).The way the files are laid out suggest that this was stored on some sort of external hard drive due to the inclusion of $RECYCLE.BIN and System Volume Information folders. The empty folders will be listed here with their translations just to make you aware of what may have been contained within at some point in time. The source code for Resident Evil Umbrella Chronicles has many empty folders inside it, it is unclear why this is the case, they could have been removed due to space constraints or maybe a copy job was only part way through before it was stopped. Biohazard is the Japanese name for Resident Evil. When the archives have been extracted it creates a folder called Wii_バイオハザード アンブレラクロニクルズ which translates roughly to Wii_ Biohazard Umbrella Chronicles. The archives released after these (5-7) do not contain any source code unfortunately, so will not be covered in this post.Īrchive 8 contains source code for unreleased Resident Evil games and thus are not considered retro and will not be covered here. CAPCOM4_ID442.7z - The Misadventures of Tron Bonne PS1 source code (1.38GB).Capcom3ID451.7z - Devil May Cry 2 Source code ( 11.2GB in 2 parts).CAPCOMPart2ID.7z - Umbrella Chronicles source code (21.1GB in 3 parts).
CAPCOMinr1.7z - No source code (please avoid downloading if you see this file uploaded).There were four archives leaked, and due to size were split into multiple 7Zip parts. Information on the RAGNAR malware, that was responsible for compromising Capcom's servers: - /PPG/ NovemFiles leaked This post will only cover source code that was found in the leak, we only support the preservation of old playstation source code. On 1st November 2020 CAPCOM was targeted by known hacker group RagnarLeaks and some source code and private data was leaked to the dark web.